I have decided to rescan and try maybe continuing to work on my story idea for the beginning of a new indy game, possibly Avernun 7. I have previously tried to take pictures of the old hand-written stuff I came up with one afternoon on a whim for a game idea and the scanning, or images created from the notes, didn’t turn out well. However, I highlighted some of the key ideas along with some art and marketing writing for such games, particularly Spiderweb Software’s, in this blog post.
As many of you know who have been reading this blog, I am a huge fan of Jeff Vogel’s Spiderweb Software and its games, particularly Avernun: Escape from the Pit. This game has a strong message behind it that I would summarize with the nouns exile, anguish, survival, rebellion, and above all else, triumph.
I originally played this game on an iPad Mini on a plane ride and trip to Poland from the U.S. and got hooked. It felt like the true WRPG or CRPG that the iPad at the time lacked and had no alternatives (even Baldurs Gate Enhanced Edition hasn’t come out back then on iOS or mobile). So it reminded me of one of my favorite genres of games: titles like Divine Divinity, Diablo and the Infnite Engine games (Baldur’s Gate, Icewind Dale and Planetscape Torment).
Images are taken from Spiderweb Software’s website and based on in-game art
Although I have not played any of the proceeding games in the series — the latest remake series now offers three of them already released although Avernun 3has not been released for iPad yet — I have read, researched and analyzed them. I have read many of the latest reviews of Avernun 3 and it, along with the initial Exile 3 release back in the 90s, seems to be the most ambitious title in the series. I have also been following Jeff Vogel’s recent interviews and he said that in his youth when Exile 3 came out he had many crazy ideas he liked to implement in his game design, and he recreated the title faithfully with the latest remake.
I was not able to complete my initial Avernun Escape from the Pit game run due to my iPad Mini being stolen along with the save data being wiped. This is why I have decided to replay it before purchasing both Avernun 2 and 3when it is released on the iPad (hopefully soon). I actually got almost to the end, or where I had different paths I could have taken like chose to fight the guardian dragon and escape to the surface. However, due to my saved data being wiped, I never got to properly see any of the possible endings.
Right now I am about a half way through the game now and enjoying it immersely. It is a living, breahting world, full of wonders and surprises. There are caves to esplore, huge number of towns to navigate as well as various quests to complete; There are magical orbs that spak to you in the game to find, various artifacts, weapons and items to salvage; and a variety of ways to upgrade the characters in your party. The Avernun series are a complete RPG package and you can play them co fortably on any of the iPad’s touchscreens.
This brings me back to my initial point I wrote this blog post about. I wanted to showcase my ideas for Avernun 7, or a similar game in that veil of storytelling. Thus, I have decided to rescan my hand-written pages I used to started the introduction. This is because the previously taken with my iPad camera pages did not show up very defined, as any readers of my previous blog post may attest.
So here is the latest scan using HP Scan software from my printer. The HP scanning software (HP Smart) seems to work a lot better than Adobe Scan app (I previously tried this as well) or just using my iPad camera, which is interesting that HP has such good scanning software that can use that same camera and make more light of what it scans).
As you see, this is just an idea and gave me an ides to continue with descriptive writing because it is fun and creative. I would love to work for a game company or an indy dev studio on such writing ideas, marketing ads, or even do some artwork and visual design (or concept art as I prefer to work with scenes or landscapes rather than people). I may continue on this idea and refine it further by also typing it up.
Speaking of which, here is some digital art I created that could be used for scenery, or in-game title screens or even intro art to indy RPG titles where you enter a nee location for instance.
All my images, visuals or art added on here or anywhere on this site is my copyright and if you want to work with me, commission me or hire me for additional work or to use any of my work — whether wrt, graphics or writing — we can work together. I can also create multimedia content for your brand by combining my writing, art, marketing or video productions into something interesting.