New Pixel Art with Motion Video & Multimedia Trailer Available

I have been creating a lot of pixel art lately and decided to also continue improving my motion video skills using Procreate (until I install After Effects because I have also watched a whole After Effects tutorial on Pluralsight a week ago or so) as well as video production in general. Thus, I have decided to put these skills to good use and create a showcase video focusing on pixel and fantasy digital art or the transformation of art from digital illustrations to pixels.

Keep in mind that everything in the trailer was created on my iPad — from the pixel art itself to the video editing and even my own voice work added in. Here it is below:

Here is an older (the prefious) version of it without my dubbing or speech (just the score). The transition in the beginning is different and without the motion graphics I created, but some may prefer it:

Below are some brand new pixel art imagery I have created just for this trailer as I was working on it (note some are different than the ones in the flip or did not make it in):

Notice the image in the bottom centrala spect or the overall graphic design above. I trie to go for the Zelda a Link to the Past Overworld map look for it. The overall aesthetics also turned out very gaming related. Here is the pisel aer variant included in the latest version of the trailer:

The horse warrior in pixelated form I did at a whim, which you see at the beginning of the trailer. I did it because I wanted to include the horse warrior in there, but did not have a pixel art versioj of it before and wanted to keep with the theme of the overall transitions from digital to pixels. It turned out sort of Commodore 64 or real lowfi and old-school gaming like:

I also created a low resolution version at a whim of one of the warrior pieces:

Here is a pattern I created from one of the illustrations in both digital and pixel form:

Here is the revent warrior overlooking a tower piece I have created for my last blog post in pixelated form:

Here is a version with some scanlines added in for an even older-school look:

Pixel art is a captivating art and a science where small dots (one pixel wide) are used to created larger imagery with vivid and bright colors (unless we are talking about retro computers like the Atari 8 Bit or the Commodore 64). However, with the iPad app I use it is squares instead of circles that I am putting in grids and it is quite evident in the blown up samples you can see above.

The pixel art style was used exclusively in gaming’s early years to create the early games from the 1980s and 1990s on home computers like the Commodore 64 and gaming systems where it was the norm all the way until the 32-bit era of consoles. This is my favorite style of gaming aesthetics, visual design and graphics. It is also becoming popular again anongst indy game studios.

What was not too long ago seen as outdated outside of portable gaming systems like the Nintendo 3DS (itself a dead system how) is fun and innovative again. The cycle of technology sometimes comes back around in a circle or reimvents itself, albeit in new and interesting ways. To get a good sense of the style done in modern times, check out games like Dead Cells, Axiom Verge or Sydney Hunter, which I have been going through lately.

Here is an interesting article about this art style and game design by Gamasutra.

Here are a couple of monochrome renditions after tracing into illustrator and vectorizing one of the pixel art designs:

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